Interview by Jonathan Kersting
Ever wonder how one of the most anticipated games, like Anthem, could crash despite being backed by big names like Bioware and EA?
In this episode, James Deighan of Mega Cat Studio joins host Jonathan Kersting to break down what went wrong with Anthem—from bugs and rushed releases to the critical lack of user feedback—and how these mistakes can happen to any project, big or small. If you’ve ever felt pressured to rush a product to market, this episode is for you.
Listen now to learn the key lessons from Anthem's failure and avoid making the same mistakes in your next product launch!
Produced by the Pittsburgh Technology Council, this is a podcast for tech and manufacturing entrepreneurs exploring the tech ecosystem, from cyber security and AI to SaaS, robotics, and life sciences, featuring insights to satisfy the tech curious.